It’s been a hectic week, with TESOL Spain last week in Madrid and now TESOL Greece here in Athens. This is just a quick post to publish my powerpoint form this afternoon’s closing plenary. More to come soon.
Here is a booklet from John Hughes with 20 activities to promote critical thinking in class. It is free to download.
Here’s a quick exercise to introduce the topic of using modal verbs to express speculation and deduction. The key objective is to activate previous knowledge, which may or may not have been formally taught.
At the beginning of the session, show the students the picture above, and give them a couple of minutes to think of sentences about it in pairs. Then have the students share their sentences with the rest of the class. You should write their sentences on the board, reformulating if necessary.
Organise their answers so that factual statements are on the left-hand side of the board, and any speculative sentences are on the right, but at this stage don’t explain this division. If your students run out of ideas for this picture, show them others, such as the one on the right. You can find other pictures here.
Once you have a good selection of sentences on the board, ask the class why you have organised their answers on the board as you have. Depending on the previou knowledge of the class, you may have some sentences which use modal verbs correctly, and you can use these as a base for reviewing the necessary structures. In any case, you have sentences which have been created by the students to serve as model sentences, which makes the lesson more personal and so more significant for them.
As a follow-up exercise, I ask students to find and bring to class photos of interesting-looking people . I mount these on cards on the wall, then students write speculative sentences on post-its or on slips of paper and stick them around each photo. For this activity, it’s best to avoid photos of famous people. Adverts in magazines can be a good source of pictures. Here’s one which would work well (although it’s not a photo).
MOTIVATION IN THE 21ST CENTURY CLASSROOM.
This talk addresses the possibilities for changes in methodology offered by technology which are aimed at improving the motivation of students and teachers alike. We will examine how multimedia can be given a greater role in the classroom, how we can make greater use of our students’ own interests and discuss how textbooks can be made more relevant. Finally we will explore new possibilities for CPD.
SUMMARY OF SESSION:
The aim of this talk is to discuss opportunities for changes in methodology which may lead to increased motivation in the classroom. The talk is based around three main concepts which are designed to bring greater motivation for students – Visualisation, Personalisation and Localisation. Visualisation addresses the growing role of multimedia and how we can incorporate this into the learning experience. Personalisation discusses how we can bring our students’ personal interests into the classroom. And Localisation addresses the need for materials which reflect…
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Emotional Engagement for Adult Students
For a long time, the standard beliefs and assumptions about successful language learning have been that the main challenges, particularly those of memory, are cognitive ones. However, recent findings in cognitive sciences clearly indicate that the brain is fundamentally ‘an organ of emotion’. Drawing on neuro-scientific studies and educational theory, we will discuss the key role of emotional engagement in the learning process of adults, and how factors such as challenge, personal discovery, ‘anticipated movement’, relevance, and participation as co-creators of experience can lead to a greater sense of control in the learning situation and to greater success. We will also see that memory itself is not like a container that stores information, or that we simply retrieve from it the knowledge that we have ‘uploaded’ as outcomes of our learning processes; instead, both the formation of memories and their recall engage emotion systems in the brain. We will also look at ways we…
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It’s interesting how a pre-Christian festival from the north of Europe seems to have taken hold worldwide. However, there’s no denying the popularity of Hallowe’en, so here are a few resources which we can use in class this week, promoting skills and vocabulary development while following the Hallowe’en theme. I’ve tried to grade them by age, but different teaching circumstances mean that different activities will be useful for different students. If you’re unsure of any details about the history of Hallowe’en, this infographic will provide you with plenty of information about how the festival has evolved over the centuries.
Pre-Primary / Early Primary
The objective of this festival for very young learners is to avoid scaring them while giving them the opportunity to learn a new song or to make something in arts and crafts which will link them to the idea of Hallowe’en. One of the things we do with our youngest students is pumpkin carving. The teacher wields the knife, but the students get a chance to help empty the seeds and design the scary face to cut out. The Jack o’ Lantern created is then used to decorate the class on the 31st October. In parallel with this, the children can prepare Jack o’ Lantern masks to wear on the day. You can find other ideas for Hallowe’en masks here.
Another fun activity for younger learners is to go Trick or treating around the school. This takes a bit of organising, but the kids love it. Have each class group prepare a Hallowe’en song before the day of the festival, then organise a rota so that each class can visit another class of the same age. The visiting class sings their song to the others, and then each student receives a gift (traditionally sweets, but check your school’s policy on this type of treat beforehand). This is particularly good fun if the students can come to school dressed up for the day! If they can’t come in dressed up, it would be nice for them to have masks prepared in class. If the teacher has prepared a Jack o’ Lantern for the class, they can carry that with them when they visit the other classes.
For older primary students, articulated Hallowe’en decorations can be great fun. You can find a number of diferent copiable designs here. This can be combined with the CLIL science class if you choose to make articulated skeletons. These can be combined with Jack o’ Lanterns, and spiders webs made from teased cotton wool to create a really spooky atmosphere for the classroom.
On the British Council Learning English website, there are several games for Hallowe’en. For example, here is a version of ‘I Spy‘ for Hallowe’en, useful for practising vocabulary. There is also a spelling game, ‘Spelloween‘ which promises to be a lot of fun.
Another idea would be to try out traditional children’s party games, such as Apple bobbing, where you try to get an apple out of a bowl of water using your mouth. If this is considered too risky, you can make the activity safer but even messier by placing the apples in a tray of flour! Other traditional games can be adapted to a Hallowe’en theme – for example, ‘Pin the tail on the donkey’ can easily become ‘Pin the tail on the witch’s cat’.
In secondary, we seem to pay less attention to festivals in general, but there are still some useful activities which we can do with our students. One possibility, if they have an intermediate level or above, is to challenge your students to write a ghost story. You can give them the first line, perhaps ‘It was a dark and stormy night…’ and have them complete the story, either individually or in pairs. it would be a good idea to brainstorm typical vocabulary from ghost stories first, and possibly talk about the usual structure of this type of story. Alternatively, you could take the first paragraph of a ghost story and turn it into a jigsaw dictation (there are many ghost stories available as graded readers, so this should not be too hard to organise). Once they have reconstructed the opening paragraph, you can have the students write how they think the story continues. Mission Impossible! also lends itself very well to creating Hallowe’en stories, and the Zombie round is particularly apt!
The art work which accompanies the listening text is fantastic.
Finally, here’s a full lesson plan from the British Council’s Learning English website, based on the story ‘The King of Pumpkins‘. I hope you enjoy these resources, and feel free to add more which you have used and enjoyed.
In my previous post, I focused on the use of songs and videos in order to make the learning experience in the classroom more similar to the reality of our students outside the classroom. In this post, I will examine how other aspects, such as video games, can be brought into the classroom, and look beyond the graphic to see how to incorporate other learning experiences into our repertoire.
The comments which accompanied the original graphic (above) focused almost exclusively on video games as a way of learning English, although the focus seemed to be more a reminiscence of games which the people had enjoyed than a coherent explanation of how the games had in fact helped the person to learn English. However, there is a movement to introduce ideas taken from the gaming world into the classroom, an approach referred to as ‘gamification’.
One of the main areas in which gamification is being applied to education, as we have seen in the video, is assessment. It is argued that the shift from marking negatively to a system where marks are accumulated like experience points is highly motivational. An example of how to organise activities in this way can be found in Rose Bard’s ELT Blog. But there are other aspects of classroom life where gamification can be applied, such as classroom management. Many years ago, I worked with a teacher who had her class divided into teams and during her lesson she awarded points to the different teams according to how they achieved the objectives she proposed. She used to record the points on the blackboard, but today’s teachers have alternatives available which are more appealing to their video-game-playing pupils – for example, Class Dojo. With this programme, students can choose and personalise their own avatars, and the teacher can assign points for different actions. Each student can access his / her profile and keep track of their progress, and what is more, parents can also access the profile and see how their children are doing at school, all in real time. More importantly, this programme is used to modify the behaviour of the students in a way which motivates them, rather than imposing norms.
However, perhaps the most important aspect of gamification is in the approach to the class itself on the part of teachers and students alike. The essence of the video game experience is that the player explores and investigates, learning and honing skills as they go. If they fail at a level, they can repeat it, using the knowledge they gained on previous failed attempts to improve their performance. They also have the opportunity to cooperate with friends, either by discussing the games or increasingly by playing together in a multi-player format. Our objective as teachers, then, would be to recreate these conditions in the classroom, proposing challenges or problems which our students have to solve, then providing the scaffolding they need as they work through them. Clearly this is very different to the traditional format of class which we are accustomed to, and it can be difficult to adapt to it, but it can pay dividends. I think it is particularly important for students to try again if they do not succeed first time. Too often when we correct an exercise we give the correct answers, then ask who got them right. An approach I have developed is to ask them what answer(s) they have, and if they do not all agree on the right answer, I ask them to think again, talking it over with their peers, rather than give them the answer directly. This allows them to explain the reasons for their answers and hear counter-arguments, analyse more closely the question and practise reaching a consensus.
The most radical form of gamification for the classroom is the creation of actual games which put your students into situations, either individually or in groups, where they have to communicate in English in order to progress. There are various games of this kind already on the market, in which the student takes on the role of a character and has to use his/ her language skills to negotiate their way through a game world in order to achieve an objective. A good example of this genre is Pulitzer, a game in which the student takes on the character of a journalist who is set various assignments.
Other games and activities are available on the internet, so we don’t have to have lots of free time in order to develop a game ourselves. For a list of resources available for language learners of all levels, click here. It’s a good idea to contact the publishing companies too, as they are increasingly producing more game-based online elements to complement the text books they provide.
A step further…
Both this post and the previous one have focused on introducing new elements into the classroom in an attempt to increase the motivation of our students. However, some experts advocate going further and introducing a completely new way of approaching the class as a response to what they see as the failings of the traditional classroom.
One of the results of advances in neurological science is that we have a clearer idea of how we learn, and this is washing back into how we teach. Cooperative learning claims to provide ‘brain friendly learning’ for our students, and incorporates various recent methodological ideas. In the cooperative classroom, students are grouped in mixed-ability teams, typically of four, and the lessons are designed in such a way that students are given opportunities to interact within their teams in a structured way. The key difference between this approach and group work is that students in a cooperative team each have a defined role within the structured interaction, and so are obliged to participate in order to complete the task.
The main principles behind cooperative learning are these:
- The members of the team must work together, and are interdependent.
- Each individual member of the team should have personal responsibility for his / her part of the work and should be accountable to the team and to the class for their work,
- All members of the team must have equal opportunities to participate.
- Work can be realised simultaneously in different teams, allowing more students to be actively engaged on a task at any one time.
The flipped classroom
One of the most radical advances in methodology has been made possible by advances in technology and by its widespread availability. The concept of the flipped classroom rose from ventures such as The Khan Academy, where the actual teaching, or instruction, is delivered via recordings online which students study at their own pace for homework, freeing up class time for guided practice exercises and problem solving. The advantages are that the teacher is primarily available in the classroom for individual support, able to work with students one-on-one or in small groups while the others are engaged in the activities, and students can repeat parts of the instructuion until they understand it, even revisiting the ‘class’ later on to refresh their memories. Here is a video which explores the concept of the flipped classroom:
Another school year has got under way, laden with high hopes and good intentions. But as September gives way to October and we settle in for the long haul, it is all too easy to let those good intentions slide and fall back on the routines we feel comfortable with. So this school year I have decided to go public – in this post I will set out four things I hope to make an integral part of my teaching this year, and over the coming months I will revisit these themes to let you know how I am getting on.
1. Make homework more interesting
Homework is always a thorny issue for any teacher. What should you set? How much? How should it be checked or evaluated? And what do you do with those students who refuse to do it? Most of the time the students perceive homework as dull, and often even a waste of time, however carefully you programme it into your learning objectives. So this year I hope to follow Adam Simpson’s sound advice in his post ‘6 great techniques for getting students to write down their homework‘.
In particular, Adam’s suggestion to ‘Tech it up’ appeals to me. Our students are so-called ‘digital natives’, so a clear way of making homework more appealing to them is to incorporate digital elements where possible. This opens up the possibility of including listening comprehension tasks or watching videos and doing comprehension tasks as homework. Or perhaps an editing or peer response activity using Google Drive? Or even a class blog? Watch this space!
2. Give them space to learn
This promise really brings together a couple of different ideas which I have been meaning to work on more diligently for some time now. I have the impression that my students see the teacher (in any subject) as being there predominantly to solve their problems, so that they do not have to make any effort. When they are writing, for example, they will ask for help with relatively simple vocabulary rather than stop and think for a moment to see if they can remember it for themselves, and sometimes they will ask for the same item of vocabulary again a few moments later. For some years I have solved this by taking a set of dictionaries into writing classes. This year, my intention is to take this further, taking a step back as teacher and requiring them to put in a little more effort themselves.
One way in which I can do this is to set up collaborative learning groups within the classroom. In this way, students have a team which supports them in the learning process, and peers they can consult before turning to the teacher. I already make frequent use of peer response when working on writing activities. This year I hope to extend this to other areas of the curriculum, encouraging the students to coach each other before we share the answers and correct in class. I have seen a sign on the teacher’s table in one classroom which says ‘C3B4ME’ – ‘See three (team mates) before you see me (come to ask the teacher)’. This approach should foster peer support within the classroom, and so help the students to become more responsible for their own and each others’ learning.
The second idea which I want to include in this promise is the intention to create a space where students can learn for themselves, providing them with activities through which they can discover for themselves what they need to progress. The rationale behind this is the old saying ‘Give me a fish and I eat for a day – teach me to fish and I eat for a lifetime’. It is all too easy to step in and spoon-feed our students rather than providing them with challenges which stimulate their curiosity and then scaffolding so that they can face those challenges successfully.
In the packed curriculum we are faced with in the school, both of these ideas represent serious challenges, but I feel strongly that they are also important to help our students really learn what we are trying to teach them.
3. Give them the thinking time they need
As teachers, one of the things we do most often is ask questions. and while it can be satisfying to see a sea of hands raised in an instant, as in the photograph, this is rarely the case. Even if we do have a number of students who raise their hands immediately, they are usually the same students over and over, and some quieter students get shifted to the margins of the class quite quickly. Faced with hands straining in the air, it is very difficult to avoid selecting a student to answer immediately, especially as we also suffer from the pressure of a packed curriculum – surely it is more effective to get the answer over with as quickly as possible.
However, it is important to slow down a little in these situations. Many students who do not raise their hands immediately may know the answer, but simply need time to gather their thoughts and formulate their answer. So it pays to wait before selecting who should answer, and make a conscious effort to select different students each time, so that everyone gets the chance to participate. One way to achieve this is to incorporate ‘think time’ into the classroom questioning process, so that everyone has time to think before answers are requested. This can be extended to become a ‘think-pair-share’ structure, further scaffolding the weaker students.
Obviously some students take advantage of the pressure on the teacher to take a quick answer, and even if they are selected they fail to respond, in the hope that the teacher will move on to take a more willing response after a brief pause. An extended pause may feel uncomfortable in such situations, but sends the message that an answer is required before we move on.
4. Continue to learn myself
Students may learn from what we tell them in class, but they learn a lot more from who we are. One of the most important aspects of our work as teachers is to provide a positive role model for our students, and this extends to modelling an interest in further learning. Students should see a teacher who can admit that s/he doesn’t know the answer to some of their questions, but will find out the answer for tomorrow’s class, or a teacher who can try out new ways of doing things in the class. This doesn’t mean that we should sign on to every new fad that comes along, but it does mean that this year’s classes should include new elements which were not present in last year’s. In this way we avoid the predictability which can so easily kill off interest in the classroom.
Over to you
So these are my plans for the new school year. But what about you? How do you want to modify your teaching practice this year? Or do you have any suggestions how I can better achieve my aims? I look forward to reading your comments.
This looks like it’s going to be a great online event. For more information, click here.
I came across this in Larry Ferlazzo’s article for Education Week Teacher, and thought I would share it here. It underlines the importance of pre-writing activities in the classroom, rather than just expecting students to launch into writing a text.
Whenever we set up a writing activity for our class, the temptation is to set the writing for homework and expect our students to produce a reasonable text to be handed in at the start of the next class. However, the reality is very different. What we should really be doing is modlling best practices in writing, and this can only be done if the writing is done at least partly in the classroom. Students should be taught a series of steps to follow when approaching a writing assignment, which includes generating ideas, selecting and organising these ideas, and drafting, and an important part of the acquisition of these practices comes in classroom talk around the writing assignment. Particularly at the beginning, students need the support of their peers and of the teacher in order to generate reasonable ideas and cogent arguments, and a simple way of testing these arguments is to try them out on peers in the classroom. Student talk in the classroom therefore allows them to share ideas and to test how powerful these ideas are. In addition, the teacher is at hand at the beginning of the actual writing phase to ensure that no student suffers from ‘writer’s block’ when faced with a blank page. A writing assignment can be finished at home, but if we want the best from our students, we should be prepared to dedicate some class time to it as well, particularly in the early stages.